I made this environment art under the mentorship of Nate Stephens to learn the process of realism asset production of AAA videogames. All Assets are sculpted by hand using ZBrush, Blender, Substance Painter, Rizom UV, and Unreal Engine.

For the art station breakdown: https://www.artstation.com/artwork/mOZkaa

Next
Next

Movie stills and Plein Air